public_lock.gno
1.61 Kb ยท 58 lines
1package boards2
2
3import (
4 "std"
5 "strconv"
6)
7
8// LockRealm locks the realm making it readonly.
9//
10// WARNING: Realm can't be unlocked once locked.
11//
12// Realm can also be locked without locking realm members.
13// Realm members can be locked when locking the realm or afterwards.
14// This is relevant for two reasons, one so members can be modified after lock.
15// The other is for realm owners, which can delete threads and comments after lock.
16func LockRealm(_ realm, lockRealmMembers bool) {
17 assertRealmMembersAreNotLocked()
18
19 // If realm members are not being locked assert that realm is no locked.
20 // Members can be locked after locking the realm, in a second `LockRealm` call.
21 if !lockRealmMembers {
22 assertRealmIsNotLocked()
23 }
24
25 caller := std.PreviousRealm().Address()
26 gPerms.WithPermission(cross, caller, PermissionRealmLock, Args{}, func(realm, Args) {
27 gLocked.realm = true
28 gLocked.realmMembers = lockRealmMembers
29
30 std.Emit(
31 "RealmLocked",
32 "caller", caller.String(),
33 "lockRealmMembers", strconv.FormatBool(lockRealmMembers),
34 )
35 })
36}
37
38// IsRealmLocked checks if boards realm has been locked.
39func IsRealmLocked() bool {
40 return gLocked.realm
41}
42
43// AreRealmMembersLocked checks if realm members has been locked.
44func AreRealmMembersLocked() bool {
45 return gLocked.realmMembers
46}
47
48func assertRealmIsNotLocked() { // TODO: Add filtests for locked realm case to all public functions
49 if gLocked.realm {
50 panic("realm is locked")
51 }
52}
53
54func assertRealmMembersAreNotLocked() { // TODO: Add filtests for locked members case to all public member functions
55 if gLocked.realmMembers {
56 panic("realm and members are locked")
57 }
58}